back to main L.O.R.D. page!
[back to the forest menu]
{F}[B] [hidden] (Bank your gold?)
This generates a message about merrily tossing your bag of gold into
the air and having a vulture grab it. The first couple of times I
did this I accidently pushed B and thought the gold was gone.
Eventually I realized that it had been taken to the bank. This is
very convenient, it saves going back to the main menu and then going
to the bank then going back to the main menu and going back to the
forest. Making this a hidden key is yet another example of
Sethable's odd sense of humor. After using this hidden option a few
times you'll wonder how you got along without it.
{F}[V] [hidden] (View your stats)
This hidden key serves the same purpose as "V" from the main menu. It
is handy for showing your stats while in the forest in case, for
example, you want to know when you have the experience needed to
challenge your master (see T in main menu) and advance to the next
level. This saves you the trouble of having to go back to the main
menu.
The jennie codes are truly one of the great secrets of L.O.R.D. Most seasoned players know at least a couple of the jennie codes, but few are aware that it is sometimes possible to do the jennie trick several times in one day.
{F}[jennie] [hidden]
This works only if you are in "high" spirits. The game tells you if
you are in high or low spirits when you first enter the game. There
is a way, through one of the forest events, to get in high spirits.
(see olivia)
Also, once you do this or start to do this you will be put in "low"
spirits. You can do it again, however, if olivia puts you back in
"high" spirits. Thus, it may be possible to do this several times in
one day if you're really lucky. You can also do it again after you
kill the red dragon.
Just type the name "jennie" while in the
forest. You'll have to type blindly, the letters won't show up as
you type them. If you see each letter followed by some kind of
message as you try to type it, then either you've started to do it
before or you are in low spirits. You'll know when it's working
because the letters won't be echoed to the screen.
When you successfully type "jennie" you'll get the message "jennie?
Jennie Garth? define her:"
Here is a list of what you can type and the result:
JENNIE CODES
babe | extra forest fight | |
cool | extra charm point (if HP below max) | |
dumb | scolded | |
dung | turned into a frog (try it, it's funny!) | |
fair | "excited" lose chance to flirt with player | |
foxy | you get a gem (big wow!) | |
hott | "energized" you get 20% more than your max hitpoints,
lasts until you take damage below max or until you get
healed or until the next day | |
lady | you get some gold (level*1000) | |
nice | duh (nothing special) | |
sexy | extra user fight | |
star | duh (nothing special) | |
ugly | "slapped" kicked out of game, 1 HP when you return | |
{F} [S] [hidden]
Search for the red dragon. This won't work unless you are level
twelve. You can either (A)ttack the red dragon or (R)un away. Once
you push A you won't be able to attack the dragon again until
tomorrow. Being killed by the dragon has the usual consequences of
getting killed.
If you attack the dragon, you can use all your special skills
against him. You might want to enter the "jennie" code "hott" and
get extra hit points before you attack him. A fairy (see forest
events) would also come in handy!
If you have the use points available, I recommend first using the
light shield then the shatter. After this use Death Knight or
Thieving skills. With good use of these tips it is fairly easy to
defeat the dragon with only a blood sword and golden armor. It is
sometimes possible to defeat him with crystal shard and magic
protection. While having a fairy helps, it isn't always necessary.
Killing the red dragon is often seen as the ultimate goal of L.O.R.D., but some people are so shocked by what happens afterward that they decide never to do it again!
If you defeat the dragon your character will be reset. You will
be back to level one with only 500 gold. You will also have 10
gems, but you won't be able to turn them in for elixirs until you
get to level two. Your weapon will be a stick and your armor will
be a coat. All the gold in your bank will be gone. You will keep
your special skills, charm, children and marital status. You will
now have the number of forest fights you would normally have for
the day. If you wrote romantic mail to a player before you killed
the dragon, you will be allowed to do it again now, thus you can
sometimes do this twice in one day. If you had a fairy and didn't
use it, you will still have it. Any special skill points you used
will still be used up until tomorrow.
Your name will be added Turgon's list of heroes which shows how
many times players have killed the red dragon. If the game is not
set to run indefinitely then you will "win" the game if your total
"deeds" reaches the total shown on the configuration screen. (press
1 from the main menu).
Once you've killed the red dragon you may decide to climb the
ladder and do it all over again or you might decide to hang around
at level 2 or 3 and really annoy people. More on that in the "misc"
section.
EVENTS IN THE FOREST
As I mentioned earlier, there are a number of events that can occur in
the forest. These can happen when you look for something to kill. As
mentioned earlier, sometimes nothing happens when you Look for
something to kill. This may be an undefined event number, or it could
be a result of Sethable's odd sense of humor. I'll let you decide for
yourself which is more likely.
I will now list the known forest events in no particular order:
I Gems
Every once in a while you will stumble upon a gem.
II Gold
Every once in a while you stumble upon a sack full of gold. The
amount of gold depends on your current level. It generally isn't very
significant, especially compared to what the average forest fight is
worth at the higher levels.
III The old man
Every once in a while you meet up with an old man. If you help him
find his way, you will lose a forest fight but he will give you some
gold (the amount is your level times 500), and you will gain a charm
point. If you decide not to help him you'll see a message designed to
make you feel ashamed of yourself but you won't lose anything.
IV Ugly stick/Pretty stick
Occasionally you will be hit with a stick. The ugly stick will cause
you to lose 1 charm point. The pretty stick will cause you to gain 5
charm points.
V The old hag
Sometimes you'll run into an old hag who will ask for a gem. If you
refuse nothing in particular will happen. If you give her a gem you
will be healed and your max Hit Points will go up by one. This is a
better deal than the bar tender gives. If you offer a gem but don't
have any gems your current HP will be reduced to 1 and you'll have to
get healed.
VI Fairies
This is one of the more useful events in the forest. When you
encounter a group of fairies bathing you will be given the
choice of Asking for a blessing or Trying to catch one. If you try
to catch one and fail your current HP will drop to 1. If you succeed
in catching a fairy then you will get an "extra life". If during a
fight you lose all your HP then, instead of dying you will be healed
back to your max HP! This works against all monsters, including the
red dragon. It also works against your master and offline players but
it does *NOT* work in online duels. You can have only one fairy at a
time and each fairy can be used only once. If you leave the game you
will lose your fairy. The fairies have another function in the bank,
but only if you are a thief, see (Y)e old bank on the main menu.
If you Ask for a blessing, you will receive one! The blessings are
not usually very useful, including a healing, getting small amounts
of gems or experience, etc. One blessing, however, is especially
useful: A companion for your travels.
The companion is a horse. When you are on horseback you can go to
the darkhorse tavern at will. Your remaining forest fights will
increase 25%. Unless IGMs are installed, this is the only way you
can get a horse. You don't lose your horse when you leave the game or
when you are reset after defeating the red dragon. There is a way to
lose your horse though.
During battle, your enemy may throw a "crystal" or something at you
and your horse will sacrifice itself. You will then "pummel" your
enemy with blows. Usually your enemy will then be dead. Sometimes
your enemy will still survive, but with 0 HP. One more blow will
finish him off. Then end result is that your enemy will be dead but
you will lose your horse! Bummer. This usually happens against
forest monsters but it *can* happen against the dragon, making it
real easy to kill. It can also happen against your master or even an
offline player. As far as I know, however, it cannot happen during an
online duel.
VII Dark horse tavern
This is well covered under the "T" command in the forest menu. This
can also happen as an event even if you do have a horse. If the game
is configured for a lot of forest fights this can sometimes be very
annoying.
VIII Lessons
As mentioned before, lessons for the skill you are currently pursuing
will occur as events in the forest. If you have already mastered
your skill, and you are currently a thief or death knight you will
get extra use points for today only instead of lessons. If you are
currently a mystical skills student and have mastered mystical skills
you will be given a lesson and if you are successful you'll get four
use points for today only.
IX Merry men
Once in a while you encounter a group of merry men and are then
"refreshed". If you weren't at maximum HP, you are now.
Olivia was an advertisement for an upcoming 3rd party IGM called "Wizard Stone", which never saw the light of day!
X Olivia
This is a "creepy event". The first time it happens you will be
asked if you want to (G)et smart and leave it alone or (I)investigate
further. If you investigate further you will (eventually) encounter a
severed woman's head that is still alive! Her name is Olivia. You
will then be given the option of (A)sking her who she is or (B)ooting
her a distance.
If you boot her a distance you will sometimes be able to get some
experience and a forest fight by playing head ball otherwise you can
only apologize. The apology is never accepted.
If you ask her who she is (recommended) then you will gain a useful
friend. In subsequent encounters one of several things can happen.
Most often you will get a choice between (G)etting inside her head
and (A)sking for a kiss. If you get inside her head she will make a
"Freudian slip" and tell you where to find the maiden/man (see
maiden/man). If you Ask for kiss you will either be rebuffed or
accepted, if you are accepted you will be in high spirits. If you are
in low spirits or don't know whether you are in low or high spirits
this will come in handy.
Sometimes Olivia will ask you if you want to mess around. If you do
then usually you will get some experience and a note will appear in
the daily log about how you walked out of the forest acting chipper.
Despite what you may have heard, however, this does *not* put you in
high spirits.
If you have a fairy, however, the results will be
rather embarrassing! In the end you will lose your fairy, you'll get
no experience, and a note will appear in the daily log about your
fairy escaping.
After a few encounters Olivia will tell you more about her history
and then the story will conclude with a message about the story being
continued in an IGM called "Wizard Stone". At the time of this
writing "Wizard Stone" has yet to see the light of day! According to
Sethable, He put this in for a friend who was working on an IGM named
Wizardstone, but gave up on it. Looks like we'll never know the rest
of the story. Oh well, I guess it's like the lady and the tiger or
the election at the end of the TV series "Benson". Perhaps several
people will write their own conclusions and who knows, one of them
might find it's way into a future version.
For female characters the experience with Olivia is a little
different. Instead of (A)sking for a kiss you get the option of
(C)onsoling her, which seems to work more reliably to put you in high
spirits, but works only once per day. You also get the option of
(D)oing her hair, which is basically equivalent to (A)sking for a
kiss for male players.
XI Rescuing the maiden/man
This is where Olivia really comes in handy!
As you go through the forest you will sometimes find a dead bird with
a scroll. The scroll will have a message about a man/maiden being
trapped in a tower somewhere. If you decide to save him/her you will
find 5 choices of where to go. If you had an encounter with Olivia
and she told you where to go, go there. Unless you've left the game
this is where you want to go. Otherwise, You'll have to guess.
After you've picked your option, there are three things that can
happen (unless the BBS picks this moment to malfunction!).
#1 You pick the right place!
If you are a female character, you get some experience and some
gems.
If you are a male character, you get some experience, some gems and
you get laid (unless "clean" mode is enabled).
#2 Oops, wrong place...
You see a bunch of people sitting around playing a game. No rescue,
no experience, no gems, you don't get laid. That's life.
#3 Oh no, not that!
You don't find anyone, then you hear a voice coming from a trunk. In
the trunk you find a troll man/woman. You then get "violated". You
lose a bunch of hit points, requiring that you get healed. In case
you're wondering, this doesn't count as a lay!
If "clean" mode is enabled, instead of getting "violated" you get the
crap beaten out of you. The end result is the same.
The man/maiden will stay put until you leave the game or rescue
him/her. If you haven't been clued in by Olivia you will probably
want to just pick them in order until you get the right one or run
out of forest fights, at which point you won't get any more chances
to do the rescue. If you are successful the man/maiden will move to
a new location at random. The new location could be any of the five
choices, including the one where you just rescued the man/maiden, so
don't think that he/she will always be somewhere else.
XII flowers
Occasionally you will stumble upon a patch of flowers. You will get
an extra forest fight and if you wish you can "read" the flowers.
This is yet another message area except that the first few messages
are written by "fairies". If you decide to read the flowers, you'll
get a chance to "write" in the flowers. As noted before, there are
several "color" codes that work here that apparently don't work any
where else.
XIII Hammerstone
You come upon the hammerstone and split it with your weapon. Your
attack strength goes up by one point. Well, I guess every little bit
helps.
[back to main menu]
(K)ing Arthur's Weapons
Of course, it wouldn't be a good idea to fight all those monsters
without some kind of weapon. Neverfear, King Arthur's Weapon's is
here! Despite the name of this establishment, "Excalibur" is *NOT*
the name of one of the weapons. There are a number of weapons to
choose from though.
There are several things you can do here:
(B)uy a new weapon
(S)ell your weapon
(Y)our statistics
(R)eturn
Now for more detail:
{K}(B)uy a new weapon
This option, as you might imagine, let's you buy a weapon
(surprise!). It also brings up a list of available weapons and shows
how much each weapon costs. Don't be too intimidated by the cost of
the higher weapons, as you move up levels you get more for each
forest fight, so you will eventually be able to buy that legendary
"death sword".
The name of a weapon doesn't really matter, what counts is how
much is added to your attack strength(offense) by having that weapon.
With that in mind, I've prepared the following table:
AVAILABLE WEAPONS
Weapon number | Weapon name | Price | offense added | |
1 | Stick | 200 | 5 | |
2 | Dagger | 1,000 | 10 | |
3 | Short Sword | 3,000 | 20 | |
4 | Long Sword | 10,000 | 30 | |
5 | Huge Axe | 30,000 | 40 | |
6 | Bone Cruncher | 100,000 | 60 | |
7 | Twin Swords | 150,000 | 80 | |
8 | Power Axe | 200,000 | 120 | |
9 | Able's Sword | 400,000 | 180 | |
10 | Wan's Weapon | 1,000,000 | 250 | |
11 | Spear Of Gold | 4,000,000 | 350 | |
12 | Crystal Shard | 10,000,000 | 500 | |
13 | Niras's Teeth | 40,000,000 | 800 | |
14 | Blood Sword | 100,000,000 | 1200 | |
15 | Death Sword | 400,000,000 | 1800 | |
Note that to figure out how much will be gained by buying a certain
weapon you must take into account the amount added by your
current weapon which you must trade in. So if you upgrade from
crystal shard to Nira's teeth your attack strength gain will
be only 300. The attack strength from the weapon is simply added to
the attack strength you have gained by advancing levels, turning in
gems, etc.
{K} (S)ell your weapon
Before you can buy a new weapon you must sell the weapon you have.
When you sell your weapon you'll get about half of what you paid for
it. Sometimes you'll get a little more than half, maybe 60% or so.
{K} (Y)our statistics
This has the same function as "V" from the main menu.
{K} (R)eturn
This takes you back to the main menu. and speaking of that...
[back to the main menu]
(H)ealer's hut
This has the same function as the healer's hut in the forest menu.
You can, for some gold, heal yourself completely or partially heal
yourself.
(I)nn
Ah yes, the famous inn! There are lot's of things you can
do here, and each one brings up it's own submenu. So let's get on
with it.
{I} (C)onverse with the patrons
This brings up another conversation. After you read the conversation
you have the option of (C)ontinuing (going back to the inn menu) or
you can (A)dd to the conversation. The normal color codes apply
here.
{I} (F)lirt with violet
This brings up a sub menu, showing the various ways you can flirt
with violet. You need to have a certain charm to "get away" with
the action. Trying it without enough charm will get you rebuffed,
and you'll lose varying amounts of HP. If you have enough
charm to get away with taking violet upstairs you won't lose any HP
but you won't always be successful either. If you are successful you
will get credit for a lay. The other options always work if you have
enough charm.
You get experience for successfully flirting with violet, this is
equal to the base exp shown in the table below times your level.
You can flirt with violet only once per day. If someone is currently
married to violet you will get a message about her ugly sister
grizelda. Female characters can't flirt with violet but instead
have the option of flirting with Sethable under the {I} (H) command.
Ok, enough of that. Here are the various options and how much
charm you need to get away with them:
FLIRTING WITH VIOLET
ACTION | NEEDED CHARM | BASE EXPERIENCE |
(N)evermind | 0 | 0 |
(W)ink | 1 | 5 |
(K)iss her hand | 2 | 10 |
(P)eck her on the lips | 4 | 20 |
(S)it her on your lap | 8 | 30 |
(G)rab her backside | 16 | 40 |
(C)arry her upstairs | 32 | 40 |
(M)arry her | 100 | 1000 |
If you marry Violet she will stay with you anywhere from 1 day to a
couple of weeks depending on luck and your charm. During this time
she may bear you one or more children, but in the end she will
divorce you, though the log may say that you divorced her. Each
child you have will give you one additional forest fight. Like
horses, children can be lost when they get in your way in a fight.
Unlike horses, children will wipe out 1/2 of your opponent's
remaining hit points before getting killed.
When you become divorced from Violet your charm will drop to 50.
Marriage to Violet lasts anywhere from 1 to 7 days under normal
circumstances, though such marriages have, in rare cases, lasted 2
weeks or more.
{I} (G)et a room
This command lets you stay overnight at the inn. If your charm is
less than 101 it costs you 400 times your level, thus a level 3
player would have to pay 1200. If your charm is 101 or more you
stay for free. While staying overnight at the inn you are offered
some protection. In order to kill you while you are at the inn a
player must bribe the bartender (see the {IT} (B) command). A player
who is up to 1 level higher than you are can attack you while you
are at the inn, players who are 2 or more levels higher than you are
cannot attack you while you are at the inn.
{I} (H)ear seth able the bard
This takes you to a character named after and possibly based on the
author of the game. You can (A)sk seth able to sing or you can
(R)eturn to the Inn menu. If you Ask seth able to sing you will
get a kind of blessing similar in concept to what fairies offer.
Here is what you can get, in no particular order:
A healing
1-3 extra forest fights
a charm point
an extra user battle
1 more Max Hit Point
Your bank account doubled!
Usually the last one is considered the most useful and not
surprisingly it seems to also be the rarest. You can successfully
ask Sethable to sing only once per day.
Female characters can flirt with Sethable just as male characters
can flirt with violet.
The following table shows what you can do, the charm needed to pull
it off and the exp you get for doing it. As with flirting with
Violet, you get the base exp times your level for a successful
flirtation.
FLIRTING WITH SETHABLE
ACTION | CHARM NEEDED | BASE EXPERIENCE |
(N)ever mind | 0 | 0 |
(W)ink | 1 | 5 |
(F)lutter eyelashes | 2 | 10 |
(D)rop hankee | 4 | 20 |
(A)sk the bard to buy you a drink | 8 | 30 |
(K)iss the bard soundly | 16 | 40 |
(C)ompletely seduce the bard | 32 | 40 |
(M)arry him | 120 | 0 |
Note that this is similar to flirting with Violet, except that to
marry Seth you need 120 charm and you get no experience for doing it.
Also, when you get divorced from Seth your charm will drop to 30
instead of dropping to 50 as it does when you get divorced from
Violet.
{I} (D)aily news
As you have probably guessed, this has the same function as the (D)
command in the main menu.
{I} (T)alk to the bartender
If you are only level one, the bartender will not talk to you. If you
are higher than level one this command will bring up another menu,
with five different topics to talk about:
(V)iolet
This will give you some advice about how violet is interested in
those who are nice to old people.
(G)ems
This will give you the chance to trade your gems in for "elixirs".
Each elixir will cost you 2 gems. If you just push enter, you will
get the maximum number of elixir you can afford. [In previous
versions you could trade in only 1 elixir at a time, what a pain that
was!] After purchasing your elixir(s) you are asked what you want to
trade them in for. You can choose Hitpoints (+1 max HP per elixir),
Strength (+1 offense per elixir), or Vitality (+1 defense per
elixir). If you just push enter you will usually get vitality.
(B)ribe
This lets you attack players who are staying at the inn.
The cost is your level times 1600 gold. You can attack a player if
you are no more than 1 level higher than them. Thus,if you are level
7 it will cost you 11200 gold to bribe the bartender, and you will be
able to attack players staying at the inn who are level 6 or higher.
If you accept the amount the bartender proposes you'll be shown a
list of players available to attack. Note that this includes players
which you cannot attack because your level is too high. If you
change your mind about attacking a player you will get only half of
your bribe back. Once you attack a player you will have to bribe the
bartender again to attack another player.
(C)hange your name
You can change your alias in the game for your level times 500 in
gold. All the normal color codes work in your name so be creative!
Remember that the color codes count in the max characters allowed so
plan carefully!
(D)ragon
This will show up only when you reach level 12. Basically, it tells
you to press "S" to Search for the red dragon.
(R)eturn to bar This takes you back to the Inn menu
{I} (V)iew your stats
This functions just like the (V)iew command from the main menu.
{I} (M)ake an announcement
This lets you make an announcement in the daily log, just like the
(M)ake command from the main menu.
{I} (R)eturn to town
This takes you back to the main menu, while we are on that subject,
[back to the main menu]
(Y)e old bank
This is where you can deposit gold so that you don't lose it when you
get killed in a fight. You have four visible options:
(D)eposit gold
You can enter the amount you want to deposit or just push enter and
deposit all your gold on hand.
(W)ithdraw gold
You can specify how much gold you want to take out or you can just
push enter and take all of it out.
(T)ransfer gold to another player
The amount of gold per transfer and the number of transfers you can
make is limited as shown in the stats brought up by pressing "1" from
the main menu. You must specify the amount to be transferred and the
player to transfer it to.
(R)eturn to the main menu
This takes you back to the main menu
WARNING: If the amount of gold you transfer to another player
causes their total to go much over 2 billion they will wind up with a
negative amount of cash. This will usually be converted to 200
million. This is the most serious bug I've found in L.O.R.D.!
Gold left in the bank will accumulate 10% interest for each new day
that you enter the game. Interest is paid only on days that you
actually enter the game. If your account goes over 2 billion then
you will usually get a notice about not having enough room in your
bank to pay interest. Sometimes, however, the above mentioned bug is
invoked.
[2] [hidden]
If you are a thief and you have a fairy pressing 2 will allow you to
rob the bank. The amount you can steal depends on your level and
will vary somewhat. This will usually be about what you could earn in
3 or 4 forest fights. After robbing the bank for you, the fairy will
go away. This is generally a waste of a good fairy, but since you
will lose it anyway when you leave the game, this might be worth
doing sometimes.
[back to the main menu]
back to main L.O.R.D. page!
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