If the person you are writing to is of opposite gender and you haven't flirted with a player yet today, or flirted since killing the dragon, you will get a chance to write romantic mail to the other player. There are a number of choices:
(N)ever mind
(F)latter him/her
(A)sk for a kiss
(B)uy him/her dinner
*(I)nvite him/her to your room at the inn
*(P)propose to him/her
*If "clean" mode is on you won't get the option to Invite him/her to your room. The option to propose doesn't appear unless your charm is 100 or more.
If the flirtation is accepted both players will get varying amounts of experience, depending on the action and their current level. If the flirtation is rejected the inviting person will lose experience and the rejecting person will gain some experience.
If the flirtation is an invitation to the inn, and it is accepted, both players will get credit for a lay.
If you propose and are accepted you and the person you proposed to will be married. As you log on for the first time you will be asked if you feel positive or negative about your marriage partner. This question will be asked in various ways. If you say you feel negative you will be divorced and both you and your spouse's charm will drop to 50. There are similar results when your spouse is deleted for inactivity.
Married couples and single female characters will occasionally have children. Marriages, divorces, and childbirth are all noted in the daily log. As noted earlier, you get one extra forest fight for each child.
This brings up another submenu:
(L)ist warriors
(S)laughter another player
(R)eturn to town
(E)xamine dirt
(W)rite in dirt
Sometimes the other player will strike first. If you survive this then you'll get several options, which will also come up if you get the first strike.
You can (A)ttack the other player, view your (S)tats or (R)un away. If you have any special skill use points they will also be shown. This is pretty much like fighting forest monsters, with a couple of exceptions. You can use your defensive mystical skills against any opponent but offensive skills can be used only when the player is above your current level. Sometimes offensive special skills do only one damage point. This appears to happen in situations where such an attack would otherwise do no damage. This has to do with your offense, their defense and a random factor.
As with forest fights fairies offer protection and you can lose your horse or any children you have, with the usual results. If you try to run away you won't always be successful. The result of the battle will be posted in the daily log.
If you lose the battle you will be dead and will lose any gold you have on hand, as well as 10% of your experience.
If you win you get whatever gold 1/2 of the gems the player has and 1/2 of their experience. (if this would put you over 2 billion experience you won't get the experience points, but this means that you already have over 1 billion experience points so unless you're trying to get the top experience points, who cares?). You will sometimes get another gem as well. This is a good way to jump levels, if you can pull it off. You will also get a chance to make a note in the daily log that will go along with the announcement of your victory. I like to do a parody of the player's name. If the player's name is "wizard", for example, I will say "we're off to slay the wizard!" or if their name is "highlander" I'll say "in the end there can only be one!". The usual color codes apply in these remarks but you only get one line of text so plan carefully!
Player fights are often a very good way to get experience. If you are well armed you can sometimes jump from level 1 to level 12 in one day. In many games, however, you'll log on and usually find that everyone is dead except some low level players who are staying at the inn. Thus, sometimes there is nobody to attack.
In other games, however, there are usually a lot of people to attack, some of them weak players with a lot of experience points. So you may get most of your experience points from forest fights or you may get most of it from player fights.
If the other player is currently online you'll get involved in what is known as an "online duel". There are special rules concerning online duels. Sometimes the challenger gets the first blow, other times the player being challenged gets the first blow. Both players will get one less player fight. That won't matter to the player who gets killed if one of them do.
In an online duel you occasionally get a chance to "yell" something at your opponent. In online duels you cannot use your special skills and a fairy does you no good. As far as I know, you cannot lose children or a horse in an online duel.
Regardless of the outcome of an online duel a special message will appear in the daily log.
It is generally not considered very nice to challenge a player to an online duel against their will, especially a weaker player who hasn't got a chance. Keep this in mind!
[back to main menu]
Armor # | Armour name | Price | Defense added |
1 | Coat | 200 | 1 |
2 | Heavy Coat | 1,000 | 3 |
3 | Leather Vest | 3,000 | 10 |
4 | Bronze Armour | 10,000 | 15 |
5 | Iron Armour | 30,000 | 25 |
6 | Graphite Armour | 100,000 | 35 |
7 | Erdrick's Armour | 150,000 | 50 |
8 | Armour of Death | 200,000 | 75 |
9 | Able's Armour | 400,000 | 100 |
10 | Full Body Armour | 1,000,000 | 150 |
11 | Blood Armour | 4,000,000 | 225 |
12 | Magic Protection | 10,000,000 | 300 |
13 | Belar's Mail | 40,000,000 | 400 |
14 | Golden Armour | 100,000,000 | 600 |
15 | Armour Of Lore | 400,000,000 | 1000 |
Note that to figure out how much will be gained by buying a certain weapon/armor you must take into account the amount added by your current weapon/armor which you must trade in. So if you upgrade from Magic protection to Belar's mail your net defense strength gain will be only 100.
nuts's Stats... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Experience : 106,569 Level : 7 HitPoints :(223 of 223) Forest Fights: 1371 Player Fights Left : 99 Gold In Hand : 44,340 Gold In Bank : 0 Weapon : Huge Axe Attack Strength : 137 Armour : Iron Armour Defensive Strength : 96 Charm : 500 Gems : 1 You are married to Dear. You have 3 children. You are on horseback. The Thieving Skills: 12 Uses Today: (3) You are currently interested in The Thieving skills.
{T} (Q)uestion master
Level | exp needed |
2 | 100 |
3 | 400 |
4 | 1,000 |
5 | 4,000 |
6 | 10,000 |
7 | 40,000 |
8 | 100,000 |
9 | 400,000 |
10 | 1,000,000 |
11 | 4,000,000 |
12 | 10,000,000 |
As noted earlier, special skills don't apply here, not even defensive mystical skills. You can, however, use extra hitpoints gained by the jennie code and you can use a fairy. You can also lose your children and/or a horse with the usual results.
If you heal yourself before challenging your master then you generally will be successful in your attack. The one exception is when you are trying to get to level two. Often you will get 100 experience, but won't have enough attack/defense points for a successful battle. You usually need some extra edge such as a fairy, extra HP gained through jennie HOTT, or a 3000 gold weapon/armor.
If your challenge is not successful, you won't die, but you won't be able to challenge your master again until tomorrow. If you are successful you will advance a level, get more HP, offense and defense. Once you get enough experience to advance another level you can challenge your new master. In some games it is possible to advance several levels in one day.
While we are on the subject of levels, let's take a look at exactly what you gain by advancing levels. Here are the "stats" for each level, with no armor, no weapon, and no enhancements given by turning in gems or through the various other means available. To figure out what your HitPoints, Attack strength and Defense strength will be at a given level you'll have to take into account any enhancements you've obtained and your weapon, armor.
Level | HP | Attack strength | Defense strength |
1 | 20 | 5 | 0 |
2 | 30 | 10 | 2 |
3 | 45 | 17 | 5 |
4 | 65 | 27 | 10 |
5 | 95 | 39 | 20 |
6 | 145 | 59 | 35 |
7 | 220 | 94 | 57 |
8 | 345 | 144 | 92 |
9 | 530 | 219 | 152 |
10 | 780 | 329 | 232 |
11 | 1130 | 479 | 352 |
12 | 1680 | 679 | 502 |
As you advance a level the game will tell you how much you're gaining. When you go from level 1 to level 2, for example, the game will tell you that you will gain 10 HP, 5 attack strength and 2 defense strength. When you go from 5 to 6 it tell you that you have gained 50 HP, 20 attack strength and 15 defense strength.
{T} (V)iew hall of fame This will show all the players who have killed the dragon, how many times they have killed the dragon (this is called a heroic deed), and their current level. Players are listed according to their number of deeds, with ties resolved by listing the player with the lowest slot first. If nobody has slain the dragon then the game will say "sad times indeed, their are no heroes in this realm."
NOTE: If you have reached level 12, the game will show you a message about seeking out the red dragon and then kick you back to the main menu. Thus, level 12 players cannot visit the hall of fame. bummer...
Legend Of The Red Dragon 3.53 - Player Rankings Name Experience Level Mastered Status -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F D Hi there 90,000 7 Dead F D Dear 18,408 6 Alive T Bigbadmama 1 1 Alive
This functions the same as the (L)ist players command in the entry menu.
For those not familiar with the concept, an IGM is a program which is run from within LORD itself. It is kind of a door within a door. Some IGMs are really games in themselves, others will modify the LORD game itself. Some modify it too much and are really destructive!
I'm not going to go into great detail on individual IGMs, there are hundreds of them and I have experience with only a few. Perhaps in a future revision of this FAQ I'll have reviews of some IGMs in a separate section.
What I will do is mention a few quirks that can pop up in games with IGMs installed. These are not really bugs in LORD or bugs in the IGMs, these are simply quirks which occur because an IGM let's you do something that you can't do in the game, and this has consequences that the IGM author never imagined.
Second, and far more critically, "anything" means that you call your armor or weapon "`K". You might think "so what!" or "why would anyone want to do that?" Well, if you name either your armor or your weapon "`K" then every time you bring up your stats you will get another child! By holding down "V" from the main menu you can get hundreds, even thousands of children. The next day you'll get hundreds, even thousands of extra forest fights!
As if that wasn't enough, when you have several hundred (or more) children the child death sequence kicks in every time you would have otherwise taken damage. This makes you invulnerable while you are online (except in online duels)!
Without an IGM this could never happen, since the game doesn't let you name your armor or weapon, so it's not really a bug in the game, and since the IGM functions exactly as intended this isn't a bug in the IGM either. This is just an unforeseen consequence of an IGM feature that wasn't very well thought out. BTW, this doesn't work if you just change your own name to "`K" so don't bother trying it.
For more about IGMs and a special announcement, see the MISC section!
** GAME STATISTICS 3.55 ** This game has been running for 13 days. You are playing a REGISTERED game. Game can be FINISHED by getting 15 heroic deeds There are currently 5 people playing. Players are deleted after 1000 days of inactivity. Clean mode is OFF! (Thank the stars!) Transferring Funds is enabled, max of 1000000 per transfer. You can do this unlimited times per day. Need an ego boost? This is what you overhear being said about yourself. "She is ok..If you don't care about outward appearances."
If the sysop has decided to not let the game be finished, the heroic deeds field will simply say that the game is set to run indefinitely. If the field contains a number of deeds then when a player kills the dragon this many times the game will be over and instead of getting the usual message when killing the dragon the player will get a message telling him that his quest is over and the ancient magic that kept the dragon alive is no more. Then, when players enter the game they will get a message saying that the game is over and suggesting that they ask their sysop to use the "R" command in LORDCFG. If the sysop does this then the game will be reset. In theory at least, this will be just like a new game. There have been reports of some data files not being properly reset, but I haven't been able to track this down. Most notably, some people have found that Olivia seems to recognize them in a newly reset game as someone who had been mean to her.
The sysop can, as an alternative, delete the file that indicates the game has been won. If he does this, then the next time the winner kills the dragon, or when someone else reaches the number of required deeds, the game will once again be over. This will continue until the sysop resets the game or changes the configuration.
If clean mode is enabled then you cannot get laid, either by Violet/Sethable or by other players or by the maidens in the forest. This means that you cannot make the list in the darkhorse tavern. I'm not sure whether or not you can have children.
Transferring funds will be restricted as shown in the next to the last entry. This has a limiting factor on alliances and the sysop will set this parameter according to his/her knowledge of the game and how he/she feels about players making alliances.
The last entry shows you what players will see if they decide to flirt with you.
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