Still more color codes?
I found some other color codes besides those mentioned in the
Darkhorse Tavern menu. I didn't include them because besides working
only in the flowers, they just duplicated what other color codes did.
On a related note, try entering the following in the flowers:
`r1`c`r2`c`r3`c`r4`c`r5`c`r6`c`r7`c`r0`c`ycool eh?
A lot of players will be completely mystified by this!
This has led some people to think there was something wrong with their
monitor, but most will just ask "what the heck was that?!!!"
This is sometimes referred to as "nuking" the flowers.
If you write romantic mail, then the name the other player will see the invitation as coming from the name you have at the time you leave the mail, but the daily log will show the name you have at the time the invitation is accepted/rejected! If you pull this off right, the only indication the victim will get will be the difference in your charm versus the charm of the person whose name you copied. You could also, if female, write romantic mail to a guy masquerading as his lover then change your name to another guy's name thus resulting in a daily log entry that makes it look like he got laid by another guy! This can be made even harder to detect by using an IGM that lets you change your gender.
Beware that this is sometimes viewed as a form of cyber rape, and is almost guaranteed to make some people angry!
This is mainly used as a joke, though theoretically it could have strategic value. The possible uses of this technique are endless. If you decide to do this you should keep two things in mind:
#1 This can have unforeseen consequences which can get you and/or someone else in a *lot* of trouble!
#2 It is not difficult for someone of normal or near normal intelligence to figure out who really killed a player, posted a message, wrote "romantic mail", or made an announcement in the daily log. Admittedly, however, many of those who play LORD don't fall into either of those two categories :)
REMEMBER, I WARNED YOU!!!!
How do you defend yourself against this? The only really effective way is to use a name, possibly with color codes, that is so long that it uses up the limit of characters and thus cannot be duplicated so that it appears exactly the same but is treated as different by the game. Thus "`@Death `$to `#all" can be imitated, but nobody can come up with a name that appears exactly the same, yet has at least one character that is different, so anyone trying to forge this name can be easily recognized as a fraud!
If someobody is forging romantic mail from your spouse/partner then one clue will be the charm reported when you're asked if you want to accept or reject the invitation. If it is radically different from what it was the last time you got a genuine invitation then it is probably an imposter.
The only surefire way to make sure you accept an invitation only from your partner is to have them send you a coded message with the invitation. In other words, instead of accepting the message offered by the game, substitute your own, distinct message. Such as "It's really me sugarbumbs", for example. You should do likewise with the romantic mail you yourself send.
On a related note, you'll notice that sometimes the messages sent to you when you kill a monster, which are supposed to be for a specific monster, are sent to you when you kill a player. This can be amusing at times.
It is claimed that there is a way to attack players staying at the inn who are more than 1 level below you. If this is possible, I certainly don't know how! I'll believe it when I see it.
It is said that if you fight a few forest fights before asking Sethable to sing you will increase your chances of doubling your bank account. I'm not convinced one way or the other about this one, but so far my experiments suggest that there might be something to it.
Some strange things can happen if you attack someone at the same time someone else is sending you a message. It may look like you have killed the person who left you the message, yet they may still be alive! I have come across this one myself, but haven't been able so far to duplicate it in experiments. Obviously, this isn't going to happen on single node systems and will be rare on small multinode systems.
Sometimes you will get kicked out of the game and when you try to get back in, some odd things occur. The game might think you are a new player, for example, then later recognize you as your old self. This is most common when a number of people are playing simultaneously. I suspect that file sharing/locking is to blame. I'm curious as to whether TLORD is more reliable in this respect.
Sometimes online players just disappear from the player listings and though they can do whatever they would normally do, other players cannot see them or attack them. Again, I haven't come across this myself and it seems to happen only when a number of people are on at the same time.
I have seen several cases where players have complained about being deleted for no apparent reason. This seems to happen to people who are on frequently but fortunately is extremely rare. I suspect that player deletions are done on the basis of a single record showing when the player was last on. If the system clock is corrupted when the player last played, or this one record is itself corrupted, then the player could get deleted. I'm not sure what could be done about this.
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